Monday, February 1, 2010

Runemarks

There is a lot of crap fantasy being produced these days. I’m not going to name names, because I am a firm believer in the “someone, somewhere, likes it” theory, but you know it’s true. I also think that it is a fairly easy writing convention to base a story off some brand of mythology. This can be used to good or bad effect (American Gods was brilliant, the Percy Jackson books are shaping up to be a fun romp, Gods Behaving Badly was…only okay), and I don’t think it’s a bad thing to dig up old stories, but I do think it’s pretty amazing when an author manages to take old, worn out characters and make them new and fun.

Runemarks by Joanne Harris is a solid effort on those lines. The novel takes place post-Ragnarok, but the world hasn’t ended – indeed, she doesn’t even place us in a dystopic or post-apocalyptic type setting. Malbry, the town where all the action is, reminded me much more of Tolkein’s Shire: quiet, unassuming, and out-of-the-way. The Order, a religious sect that isn’t Christianity and yet totally is, reigns supreme even in such a small town; the Examiners dictate life from their glass cathedrals in World’s End, and they have declared magic, runes, and any other remnants from the Elder Age (before Ragnarok) to be anathema.

Enter our heroine, a sprightly girl named Maddy with an unbroken “ruinmark” emblazoned on her palm. Maddy is a fun character to ride with. She’s smart, but it’s an intelligence unpolished by age (she’s only fourteen) so she does make the occasional bad or rash decision, and she gets in trouble and has to get herself out. She’s resourceful, flexible, and endearing, and I was rooting for her all the way.

Maddy’s task is to set the world to rights and prevent another Ragnarok, from which the world probably won’t recover. Her journey takes her far from home and through an extensive network of “World Below” places, including waking sleeping gods, arguing with an Oracle, and outwitting the inhabitants of the lands of the dead. It’s an engaging, surprising journey, and I didn’t mind that I was always pretty sure how everything was going to turn out.

Harris really shines with her characterizations of the Norse pantheon. (A quick side note: these gods have so many thoroughly recognizable nicknames that I think it’s almost impossible for authors to hide their identities from the reader. I was not in the least surprised by the two big “reveals,” but I’m not sure that those reveals are for my sake anymore – is it acceptable for Maddy to be surprised, even if I’m not?) She makes them similar to the Greek gods, in that they are very human – they hold grudges, have tempers, are prone to vanity, and make mistakes. But as is appropriate to deities, those mistakes are on a MUCH larger level with a correspondingly large amount of destruction. But Harris makes sure that you really get to know them, especially Odin and Loki, the two predictable main players. Their personalities absolutely resonate with everything we know about them from their stories, and at the same time, I felt like I got to know them in a more intimate way.

Runemarks is a wonderfully fun odyssey, with a few gem-like surprises hidden in its occasionally predictable story. For fantasy lovers, it is a treasure among the largely sub par offerings, and for everyone else, it is an interesting take on mythology. Either way, it is definitely something to be enjoyed.

2 comments:

Conspyre said...

I really am going to have to read that, aren't I? Yay for Norse!

(Also, safety tip, if you don't title entries, they're not clickable in the main Blogger dashboard, it's kinda annoying)

Magical Martha said...

Good to know. Also fixed.