Wednesday, October 28, 2009

In which I confess to failure

I've been meaning to put something up sooner, and I even found cover images for two REALLY good Charles de Lint novels (I liked Yarrow more than Angel of Darkness, but that's because I have more of a predilection for fantasy than crime noir) but I haven't for several reasons. Reasons two through seven have to do with how lazy I've been feeling, but the biggest is because I feel like something of a literary failure. And the reason for that is because I didn't like Murakami's The Wind-Up Bird Chronicle.

I didn't like Never Let Me Go by Kazu0 Ishiguro, either, and I think they're related phenomena. They both feature strings of winding narratives, sometimes only vaguely (if at all) connected to each other, and ethereal/metaphysical-thinking characters that I couldn't feel any real attachment to. I'm no stranger to introspection, and I even appreciate it in stories, but I felt like narrative was being sacrificed for the sake of reflection and that doesn't give me much to hold on to. In the spirit of honesty I confess I didn't actually finish Wind-Up Bird Chronicle, but at about 3/4 of the way through it I realized I didn't care what the ending was. It is a chunker of a book, and I'd spent a couple weeks trying to slog through it, and I just couldn't do it any more. I guess I will never know what the secret of the narrator's wife is, or why the hell I had to read that horrible story about killing all the zoo animals. Oh well.

So then I read a string of Terry Pratchett novels, including one I hadn't read before (Thud!) and they were all excellent. I'm partial to Pratchett's novels about the City Watch, because Sam Vimes and Lord Vetinari have some of the best repartee I've ever encountered. Pratchett's books hover on the formulaic, but it's a formula that works - Vimes is a character that demands your respect if not your love, and from me he's got both. Following him through crime and his Batman-esque struggle to stay on the right side of the law is always a brilliant morality play (and you know the bad guy will get it in the end, sometimes by having fireworks crammed in unfortunate places).

I just finished a total absorption with one of John Connolly's mystery novels featuring Charlie Parker, who I'd only known previously from his short story collection Nocturnes. Dark Hallow was a book I waffled on the whole time I was reading it, and then at the very end it delivered me such a sharp dart of clarity that everything I'd had trouble with slotted neatly into place. My original concern had been that Connolly was spreading his resources too thin - there were too many stories, too many characters, and not quite enough holding it all together. The reward at the end is finding out they're all one story, and that every character has a purpose, and that every seemingly-chatty side story fits neatly into the narrative and becomes one cohesive whole. It is a fine bit of storytelling, which is good because I REALLY loved The Book of Lost Things (which you can read about below) and also Nocturnes.

For the moment I'm taking a break, although I'll undoubtedly return to Connolly and Charlie Parker. For now, I'm going to appease the creature-feature lover in me and see about reading The Lost World. I can't really imagine NOT liking it, since Jurassic Park is so awesome, but I guess you never know. Especially with Michael Crichton.

Tuesday, July 21, 2009

Adaptations

In this day and age, it certainly seems like Hollywood can't think up an original idea to save its glittery life. Book-to-movie adaptations are riddling the screen, and are all too often dismissed by literary types because "it'll never be as good as the book." While this is true 98% of the time (I mean, have you READ Jaws? Christ.) it isn't quite fair to the movie makers - books and film are two completely different media. I feel like the mark of a good adaptation is not necessarily complete faithfulness to the source material, because let's face it, that's impossible. A good adaptation is a film that retains the feeling of the book, that captures the intent of the story. It may have to be told in a different fashion, and things will always get left out because of time and visual constraints - what works on paper does not always work on the screen. But this doesn't mean that the movie is wrong, or less valid than the book.

In my lifetime, I have known several truly great adaptations. Jumanji, while a brilliant film and excellent book, is not one of them - I argue that the film uses the book simply as a jumping off point to explore a really neat idea (a boardgame that affects reality). There's so much of the film that was never in the children's book that, at most, the film was inspired by, rather than based off, the book.

Which leads me to my central point: my top five book-to-film adaptations, as based on my opinion and what I described above.

5. A Clockwork Orange
Visually, this film is terrifying, and that's what it had to be. It took the nigh-incomprehensible semantics of the book, which read so twisty and sinister, and spins them into a nightmare landscape whose only real "flaw" is the non-inclusion of the final moments. I happen to think the film ends on a much more haunting note, where the book is perhaps a touch unrealistically uplifting. Alex is much more compelling when he's irredeemable. The "conditioning," scary enough when isolated to print, becomes utterly horrifying when visualized (talk about things you can never unsee), and on the whole the film visually captures the political and social turmoil in a truly excellent way.

4. Coraline
I've already done this comparison, but as a recap: Gaiman's sparse, Victorian story telling puts this gothic fairytale into clear relief, which the film illuminates with brilliant color and breathtaking animation. The few changes the filmmakers made only added to the eerieness of the whole picture, making the two pieces good companions to each other.

3. Harry Potter and the Order of the Phoenix
In my personal opinion, absolutely the best Potter movie that's been made so far (including Half-Blood Prince). Ironically, it's also my least favorite book - all of those long, long pages of Harry suffering teenage angst are remarkably well taken care of in one camera shot. This film also continues the Potter tradition of fantastic casting, with Natalia Tena (Nymphadora Tonks), Imelda Staunton (Dolores Umbridge), and Evanna Lynch (Luna Lovegood) positively stealing their scenes with their perfect embodiments. Lynch as the spacey, goggle-eyed Luna was one of my very favorites. The film showed the darkness descending on the magical world in an exciting way, and made way more of the final battle in the Ministry than I thought they ever could.

2. The Last Unicorn
I couldn't decide whether or not to include this, because it's animated, and then I thought, "why not? I'm making these rules anyway." This happens to be my very favorite book anyway, so one could argue that my standards are higher - and boy, does this deliver. The animation is reminiscent of Miyazaki without being derivative; it is ethereal when it needs to be and earthy, full of emotion. The voice talent is unparalleled, and Christopher Lee as the bitter old King is neither shocking nor disappointing. Angela Lansbury is also brilliant as Mommy Fortuna; the only weak link in the cast is Mia Farrow who plays the Unicorn herself. The film is sweet, sad, and nostalgic in all the right places, just as the novel is; it's a fairytale that reminds us there's magic in the world while hitting bittersweetly.

1. The Lord of the Rings trilogy
I know people who flat out refused to see these films. Because they knew Peter Jackson would never be able to encompass the whole of Tolkien's vision, and because they were terrified that parts they loved (Tom Bombadil) wouldn't make the final edit, they skipped out rather than see something they loved trimmed down and changed for a different audience. Try as I might, I can't get them to understand that this isn't a re-do of Tolkien's fantasy classic, and it's not pretending to do the same things the books do - it CAN'T. But what it did do, I think, was perhaps even more important than that.

The Lord of the Rings (I may be cheating by putting all three films into one bullet point, but it's my blog and I can do what I want) was a cinematic masterpiece. Jackson did something with film that absolutely no one had been able to do before: he internalized a classic story and translated it, slimming it down to the essential plot points and visualizing them in an effective and breathtaking manner. He narrowed the focus, but not the vision; just because you do not get to meet Tom Bombadil doesn't mean you miss out on the fear and uncertainty the hobbits face when setting out from the Shire. It truly encompasses everything that I loved about the books; the tense action and drama of the war, the futility and dystopia of Mordor and Frodo's quest, and the relationships and brotherhoods, love stories and companionships that have been repeated and reused through literary history. They are monuments of film to monuments of literature.

Friday, June 26, 2009

Writing within pre-created universes

Today, I am urging you to do something that might seem a little odd. Scary, perhaps. Or worse yet, a waste of time. But believe me when I say that this is absolutely in your best interest.

Indulge your inner nerd and read a book based off an RPG. Or a video game. Or a war game.

I am absolutely, one hundred percent serious about this. I am currently absorbed in book two of The Eisenhorn Trilogy, a set of books by Dan Abnett based in the WarHammer 40K universe. Gregor Eisenhorn is one of the most frustrating literary characters I have ever encountered, because fundamentally he is a character I want to loathe: as an Inquisitor working for the vast, lumbering Empire he is licensed to do whatever he has to in order to root out heretics, aliens, rogue psychics, and anything else conceived to be a threat to humanity. This includes torture, murder, genocide, and liberal doses of intrigue and info-gathering. Despite all of this, because Eisenhorn is good at his job and immersed up to his elbows in things I find involuntarily repulsive, I DO like him. He's intensely loyal, good to his friends, perceptive and honorable in the Inquisitor way. And as my astute boyfriend has pointed out numerous times, when the alternative to martial law is Chaos and hellfire, the Spanish Inquisition doesn't look too bad.

The Eisenhorn Trilogy so far is entertaining, fascinating from a science fiction and anthropological point of view, and a pretty quick read. You could definitely do worse. Like read Grendel, God forbid. And since I'm pretty much a quintessential nerd, here are a couple other game-based books that I think are fun, interesting, and very entertaining:

Clan War, books 1-7 (Book One: The Scorpion)
By various authors
Based on the RPG Legend of the Five Rings
Why I liked it, and why you probably will too: The L5R RPG is one of the most engaging settings I've ever played, if only for the sheer variety of possibilities that are laid out with almost no difficult thinking on the player's part. The setting is frenetically Asiatic, and the world is clan based with each clan embodying specific characteristics (the Scorpion are sneaky bastards that might poison you, the Lion are unbearably noble and hard-headed, so on and so forth). The Clan War books move through one traumatic event in the L5R setting that shows the best and worst of each clan, while also giving the reader a sample of the history and characters embedded in the setting. They're fun, the characters are fascinating, and the way in which the events of the books interweaves with the fluff in the player's books is artfully done.

Dragons of A Fallen Sun One in a string of books based on Dungeons and Dragons
By Margaret Weis and Tracy Hickman
Why I liked it, and why you will too:
I will be painfully honest here and admit that I have never read the first handful of Dragonlance novels. I tried to get through Dragons of Autumn Twilight about four times before giving up out of boredom. But Fallen Sun is starkly exciting: the main character is a very Joan of Arc-like figure, young and waifish and absolutely fearless. There is a heavy twang of religious fervor hanging around on the pages, that gives even the happy moments a gray wash of fear. I haven't read the books that come after (there are two in the same continuity) but I think I'd like to - Mina, the girl pictured on the cover, performs miracles and gathers soldiers to her side as easily as breathing, and I'm interested to see how her story turns out.

Sunday, June 7, 2009

The Angel Maker


I was quite excited when I picked up The Angel Maker, by Stefan Brijs, from a discount bookstore. The back promised me an eerie, probably viscerally disgusting medical horror, combining science, religion, and playing God in a way that seemed vastly more interesting than Frankenstein ever was. A Belgian novel by origin, The Angel Maker begins promisingly with the introduction of Doctor Victor Hoppe and his three identical, disfigured sons to a small village in Belgium called Wolfheim, and unwinds slowly into a nest of medical ethics versus progress, theological reasoning, and the power of people to rationalize the things that they don't understand.

The Angel Maker suffers from several things, first and foremost from a title that is far too heavy-handed. Much of what seems intended to be later revelations on behalf of the reader are too easily derived from the title and the names of the children, making the moments of what should be understanding towards Dr. Hoppe fall disappointingly flat. The brief on the back of my copy was also insufferably misleading, as this novel is not really about the Frankenstien-ian themes of creating life; it seems intended to show where science and religion cannot cross, taking the ethics of the situation for granted.

The novel also struggles with story-telling, as though Brijs did not have a clear understanding of how he wanted to put the story together. It is divided into three sections, and the first leads off very strongly. The second third is meant to comprise the backdrop to Dr. Hoppe's experiments in Wolfheim, and bounces between his awful childhood, his time in medical school, his previous research, and the events leading up immediately to his transfer to Wolfheim. This mosaic gets increasingly difficult to follow the longer it goes on, so that there are points when I had trouble distinguishing when I actually was in the timeline.

The third section of the novel is obviously meant to be the dramatic spiral downward for the doctor, but it comes too soon - there is not enough buildup to justify Dr. Hoppe's descent into madness. It has been clear through the whole book that he is obsessive and unbalanced, but there is no final tipping point; Brijs does not quite earn the final climactic scene, and so it becomes much less effective than it should be in favor of shock horror.

At its best, The Angel Maker is a fascinating look at genetics and scientific ethics, interspersed with occasional humanizing and touching element (the scenes of the children and their nanny-cum-teacher are poignant in a deeply satisfying way). At its worst, it takes the easy route, going for the cheap shocks and gasps and foregoing the furthering of the real issues. It is, however, intriguing, and a good read for those (like me) who can't seem to stay away from medical horror shows.

Sunday, May 17, 2009

Fairytales

I've just emerged from a long, long period of frantic paper writing, project completion, and the culmination of commencement. I'm no longer soon-to-be-graduating, I am an official college graduate. While this is not an excuse for not posting anything in over a month, it....well, yes, it is an excuse. But bear with me.

John Connolly, in addition to writing very entertaining mystery novels, also writes brilliantly good, dark, edgy fantasy. Today I'm going to tell you why you should go and read his novel, The Book of Lost Things.



The Book of Lost Things is everything a modern fairytale should be. Its main character, David, is a young boy who is neither insipidly precocious nor idiotically naive. He is smart, introverted, and suffers from an abruptly destroyed family when his mother dies from illness. When his father remarries and has the audacity to have another son with the new wife, David escapes into the fantasy of books and an unkempt, sunken garden in the back of the house his father moves them into.

What follows is an adventure worthy of the Grimm Brothers, as David is transported into a fairyworld that takes every expectation you might have and turns it on its ear. Connolly cunningly takes basic fairytale tropes and twists them unexpectedly at the very last minute, leaving you on your toes through the whole novel. The combination of that vein of familiriaty coupled with Connolly's own imagination means that the ending, while somewhat predictable, is still profound and will leave you thoroughly satisfied.

The Book of Lost Things has several winning components: an endearing, likeable, and realistic main character, a frightening and sadistic villain, and an engaging story. I'm about to start Connolly's book of short fiction, Nocturnes, and I'll let you know how that is posthaste.

Monday, April 6, 2009

So, I apparently misinformed you - Swallowing Darkness is not, in fact, the last Merry Gentry novel. I should have known, really... Hamilton knows a cash cow when she sees one, and she's hardly going to abandon this if she won't let poor Anita Blake rest in peace. So. Divine Misdemeanors, this coming October. I'd like to tell you I won't be reading it, as it's a lurid young adult fantasy novel, but let's be honest. I'm going to devour it in three hours and then tell you how awful it is, while secretly loving every adjective-filled page.


I just finished Kushiel's Mercy, the sixth (and I think final) book in Jacqueline Carey's Kushiel's Legacy series, and I was blown away. I always thought Imriel was a more interesting character than Phedre, and this...this makes Phedre's third story look TAME. Carey rips her world to pieces and slowly puts it back together, in a way that is continually surprising and ultimately satsifying. Definitely a must for those fans of the series.

Also recently I read the novel Kartography, by Kamila Shamsie. This novel is beautiful, complicated, frustrating.... My initial impression was that I liked it quite a bit. On reflection, I can say with some confidence that the overall impression the book leaves you with is one of beauty. It's a lovely book, interweaving the stories of a family during 1971 West Pakistan, during the conflict with East Pakistan that resulted in the formation of Bangladesh, and Karachi in the 1990s (in West Pakistan). Shamsie creates two intertwining families that weave in and out of each other as the parents try to deal with their choices in 1971 and the children try to understand why it affectes them now.

While Raheen and Karim, the offspring in question, are interesting to observe, the real meat of the story is in the events of 1971, when their parents engaged in what they call "the finace swap" - Raheen's father and Karim's mother were originally engaged to each other, while Raheen's mother and Karim's father were engaged, and then in the unraveling you come to understand why they swapped. This was the story that caught my attention, and I could have used more time devoted to it - not that events were lacking, but...the modern day stuff just wasn't as hanging-by-a-thread fascinating.

Raheen is a frustrating narrator because of how much she doubts herself and the people around her, how stubborn she is, how obtuse....Raheen is a very, very realistic narrator, and even though there were times I didn't like her necessarily, I always cared about her.

It's a bleeding heart novel, and most assuredly a romance, but neither of those are bad things. I recommend it, purely for the knot it offers the reader to untangle.

Thursday, March 12, 2009

Elves and Whores

I have a bone to pick with Laurell K. Hamilton. Yesterday, I sat down and read Swallowing Darkness, the (seemingly) final book in her Merry Gentry series. The thing about Hamilton is that, under all the gothic adjectives and fantasy landscapes, she is not actually a very good writer. She describes her characters very vividly, which is great, but she tells the reader the exact same things about each character every time we see them. Which is not so great. She's also fallen deeper and deeper into the "Mary Sue" trap with every book; Merry started out with some interesting character traits and flaws, but with every book the plot made her more and more magical and beautiful and irresistible and immortal and perfect, and now she's boring.

I think the worst thing about Swallowing Darkness, though, was that there were absolutely no surprises to be found within the pages. Hamilton took no risks when wrapping this story up; things that had been blatantly stated in earlier books came to pass exactly as prophesied. People died!... But then they came back. Vengeance was wreaked!... Like you knew it would be. The bad guys were defeated soundly, but in a way that Merry got exactly what she wanted without sacrificing anything (one bad guy plot did NOT get wrapped up, much to my consternation, which is why this only SEEMINGLY the final book). It was nice to see it end so well for characters I like, but it was also mind-numbingly boring.

Hamilton is an okay writer for teens being exposed to urban fantasy. Yes, teens, because even the sex in these books is tamed by an almost medieval vocabulary; there is a metaphorical fog that descends so that it's not nearly as graphic as it might first seem. But for older and more experienced (or at least more discerning) readers, well, we need to find something more substantial and interesting.

So, what do I suggest? The Kushiel's Dart series, by Jacqueline Carey.

Kushiel's Dart is an alternate history meshed with fantasy about what is essentially our France. The history gets mixed up way back at Christ's crucifixtion, when his blood mixed with the tears of Mary Magdalene and the earth get mixed up and result in the earth-born deity Elua, who is a little bit angel, a little bit god, and a whole lot of lust. Seven of God's angels leave to follow him, and these eight father a nation of peoples who are all a little bit god-touched. The motto of Terre d'Ange is "Love as thou wilt," and yes, it means exactly what you think it means.

Phedre is the heroine of these novels, and man is she an interesting woman. She's raised to be a servant of the love goddess, essentially a hugely expensive courtesan, but she's also raised to be a spy. Therein lies the intriguing parts of these novels: they're about love, but they're also about plots within plots, wheels within wheels, and what happens when those plots are unraveled.

Hamilton's political intriue is childplay when compared to Carey's subtle and intricate workings that take place across pages and continents. If you're hankering for some royal scheming wrapped up in a nice packaging of eroticism, read something with substance; don't settle for hollow fairy tales.

Sunday, February 15, 2009

Coraline

I'm dispensing with the "Chapter #" headings because it's kind of tedious and a bit of a pretentious conceit. Anyway, I know that Coraline is not exactly a lesser known novel, but I saw the film over the weekend and I thought it would be fun to do a comparative bit about the two.



Coraline by Neil Gaiman is a fairy-tale esque story about a ten-year-old girl that discovers a doorway into a mirror-like world in her new apartment. This world is inhabited by her "other" mother and father, as well as alternate versions of the other tenants in the buildings. Her other parents are attentive and fastidiously loving, unlike her somewhat absent-minded and busy parents in the real world. Coraline is lured further and further into this world, before discovering that the "other mother" is actually a creature from nightmares that spins her trap out of the wishes of unhappy children. Coraline is a brave, imaginitive, resourceful girl, the perfect heroine for a reader to invest themselves in. Gaiman's prose is, as always, dark and eerie, weaving a childhood nightmare into an urban fairy tale quite deftly. The issues I had with the story where few; generally, I didn't always buy that Coraline was such a young girl. There were moments when her gravity and intellect seemed far beyond her prescribed ten years, which was only distracting in that I don't care for idealized characters. The syntax also fell flat in parts - it wasn't as vivid or as energetic, reading more like a Victorian tale (which may have been the point, I don't actually know). But the villain was suitably creepy, and the final scene was so disturbing me to me that I actually dreaded seeing it in the film. So overall, it's a good read - although I don't think I would ever actually let my child read it unattended.

All my issues with the book were ironed out and perfected in the film. Henry Selick takes the story and breathes an all-together new life into it, creating breathtakingly gorgeous scenes with stop-motion animation. Coraline, voiced by Dakota Fanning, is all that she is in the book, with a few key adjustments: in addition to being bored, she's impatient; she's intelligent and creative, but with the limited experience of a child. She needs help finding the answers in the end, even though it's her own bravery and skills that save her in the end.

The biggest thing that separates Coraline the novel from Coraline the film is possibly unfair; the visuals give the story more dimension than Gaiman's text ever does. There were two large additions to the story that I also thought added to the spirit of the thing, rather than distracting from original material: the woman who owns the apartment building had a sister who was taken by the "other mother" when she was a girl, giving the nightmare the history and mythos it needs to be truly horrifying; Wybie, this woman's grandson, is an added character of an age with Coraline who gives her someone to bounce off of and also to shade in another creepster element to the villain (in her "other" world, the changes that the other mother makes to Wybie are skin-crawling).

If you get a chance to see this in 3D, absolutely take it - the stop-motion was meant to see on a three dimensional platform. It adds a level of depth to be able to see the elements as they were modeled.

Sunday, February 1, 2009

Chapter Seven: The Chess Machine

At the moment I am quite absorbed in Midnight's Children, a fast and loose and wildly fascinating novel by the much-lauded Salman Rushdie; I won't urge you to read it, as the Booker award committee already has in plenty. But just to repeat, I'm enjoying it quite a bit - Rushdie manages to achieve that delicate quality in a very stream-of-consciousness narrative which manages to bring the reader along instead of rushing past them. His fluid story-telling weaves in and out of itself, braiding one story after another and yet still managing to retain its essential core around Saleem Sinai, the appealingly self-conscious narrator. So far, I love it. And that's all I'll say about it for now.

Today I thought I'd take a dig into the annals of my reading history and tell you about a charming and gothic steampunk novel that a very good friend recommended to me, called The Chess Machine by Robert Lohr.



The Chess Machine is a finely crafted historical fiction piece based around the mysterious Mechanical Turk, an automaton presented in the court of Empress Maria Theresia by the inventor Baron Wolfgang von Kempelen. Lohr uses this historical event as a spring board, weaving a deeply complex and intriguing explanation for the real-life Turk, who defeated every opponent that sat down across from it.

The richness of the historical background comes into play for every aspect of the novel. The political intrigue of the Viennese court, the greed and desire for recognition of the nobels and courtiers, and the influence of pride and arrogance are hypnotic. Lohr skillfully hangs on to the allure of possibility; the scent of steampunk hangs around the pages, giving the streets of Austria and Hungary an appealing weight of gaslights and fog, but he never veers completely into fantasy. Nothing Lohr presents in his tale is impossible; it retains that slight disbelief necessary to make a story seem totally real.

Where Lohr occasionally trips up are pure details of editing. The Chess Machine is the first novel from the German writer, and there are places within the piece that drag slightly due to over-description or sloppy narration. But these moments are few and flighty, and don't detract from the enjoyment of the work. It is surprising that Lohr does not get weighed down by over-meditation on ethical or moral dilemmas, preferring to hint at their import and leaving the reader to contemplate them rather than letting his brass-and-gears fairy tale get bogged down.

Thursday, January 22, 2009

Chapter Six: Odds and Ends

I haven't ACTUALLY finished reading anything since I reviewed The Brief History of the Dead, but I did want to make a couple of notes on some things I'm in the process of reading, and I think you should, too.

Gunnerkrigg Court by Tom Siddell: Ah, the wide and wonderful world of webcomics. Why do I like this one? Well, for one thing, the art is beautiful. It's almost cubist in nature - the angles are kind of boxy, things are a little pointy, and the whole visual scheme has a very post-modern, surrealist feel to it. But more than that, the art is whimsical and pretty; it's not vibrantly colored, but the palate is varied enough that it's always interesting to look at. Unlike a lot of comics, there isn't a huge chasm between the quality of the art in the first strips and the quality now. It has improved, but it was never bad.

The story arcs are fabulous. The whole story is set in a Western European boarding school situated across from a forest (think the Forbidden Forest from Harry Potter), and each arc contains an interesting fantasy story artfully entwined with the daily ministrations of main character Antimony, a student at the school. Tom's awareness of his characters' ages, and how they react to situations and still manage to worry about their homework (in a very non-trite fashion) is incredibly endearing. Each arc builds to its own crescendo and wraps itself up neatly, while also continuing to build on the ongoing plot and character developments.

Where Gunnerkrigg Court really pulls its own is in the characters. It has a very large cast, with members fluctuating in and out of storylines, but each one is very distinct and unique. They're all easily identifiable and enjoyable to read about, and each supporting cast member seems carefully chosen for their roles in the stories - they all serve a purpose. The main cast, Antimony and her constant companions Kat and Reynnard the demon, become more complex and interesting with every page.

OK, now that I've waxed poetic about a webcomic for way too long, I'd like to talk briefly about an intriguing wiki a friend of mine sent me called The Holders Series.

The Holders Series is trying really, really hard to be a post-modern, gothic horror story on par with House of Leaves. Visually, it resembles a wiki page, with a News front page and all the pices listed as articles after the introductory article. The general gist of the story is that there are a certain number of objects (538, but this appears to be mutable) that, if gathered together, something TERRIBLE and AWFUL will happen. Each object is currently in the possession of a Holder, and the Seeker (an individual who, for some unknown reason, is questing for all of the objects) must pass a set of trials and face the Holder; if the Seeker is successful, the object passes into their hands. If not, we are repeatedly told throughout each piece that insanity or some horrifying death awaits them.

The concept is interesting, and has the makings to be a pretty interesting story (I'm through maybe 50 of the short pieces). The problem is sort of inherent in the set-up: The Holders Series is almost mind-numbingly repetative. There is a set of guidelines for would-be authors (anyone can submit a Holders piece to be included, which presumably then goes through a selection process), which is something in itself that I support, but which places more limits on the potential pieces than I think the creators intended. Every single piece, for example, begins with the lines "In any city, in any country, go to any mental institution or halfway house in you can get yourself to. When you reach the front desk, ask to visit someone who calls himself 'The Holder of '." "Mental institution or halfway house" are occasionally substituted for a morgue, or hospital (or a hardware store, in one of the more unique ones). So far, every single piece is written in second person. But my biggest issue is the repetatition of the trials the Seeker is intended to face.

There simply aren't enough synonyms for "insanity" to make it a more interesting by-product of failure. There are only so many hellhounds one can be chased by. In a huge number of these, there is a sound described as part of the background noise, and God forbid it should ever stop - something is guaranteed to rip the Seeker to pieces, or cause him to go insane, or something of that nature. Don't ever look at the walls! Don't look in their eyes! Don't sit down, don't stop walking! It's as though every individual who wrote one of these had the same idea for a mind-rending horror, and used it over and over again. After a while (and remember, I'm on 50 out of 538) it gets tiresome rather than horrifying.

So why am I still reading? The places where the authors' creativity really shines is in the objects themselves; they can be anything. Each one also has a bit of a tagline after it, a warning or somesuch - these are fun to read and make for neat little conclusions to the pieces. And, I suppose, I'm waiting for someone to break out of the box and write something that will really make my skin crawl. I'll keep you posted.

Sunday, January 11, 2009

Chapter Five: The Brief History of the Dead

Ok, ok, I’m a bad blogger for not posting in a very long time. But look! I have a review for you!

I don’t know whether this counts as an alternative read, but since the only reason I’ve heard of it is because I went to the author’s reading when he visited Iowa City shortly after the book was published, I’m going to go ahead and say that it does. The subject for today’s review is The Brief History of the Dead, by Kevin Brockmeier.



I had trouble with this book. I had to set it down and walk away around the middle of it and gear myself up for the second half, for reasons I will explain in a moment. It’s not a long book (the paperback version is 272 pages), but it is a lot of work to get through – Brockmeier is quite irreverent when it comes to things like plot, choosing instead to focus on language and character. Both of which shine pretty well here.

The story of The Brief History of the Dead is given to the reader as a puzzle. First, Brockmeier introduces you to the City, which appears to be the place people go when they die. Not the final place, but sort of an intermediary location. The City functions like the normal world (except no one ever ages) – people work, they shop, go out to eat, hook up, etc. Next, we meet Laura Byrd, an environmental biologist working for Coca-Cola in the Antarctic who has been left by her two companions in their research station. They left to find help; the outside world is in a crumbling state of biological warfare and communications is in complete disrepair.

The two stories of the City and the people within, and of Laura in her journey to find someone else, anyone else, twist around and feed into each other, providing clues and insights into the world that Laura inhabits as well as the dead. When the City starts to drain of its inhabitants and those that are left start speculating about why certain people leave and certain people don’t, Laura has to come to grips with the certainty that she may, in fact, be the last person on Earth. It’s a beautifully told story that uses memory and nostalgic story telling to achieve a very haunting effect. Brockmeier composes sections of the book as though they are prose poetry; lilting images and lyrical syntax, especially when people describe how they got the City after their deaths. Those interludes were my favorites, because Brockmeier obviously took care to make each experience not only unique to each character, but to use it as a chance to reveal something intimate about each person. It's never obvious what he's revealing, but you do get the feeling of someone telling you an important secret about themselves.

Now, the reason I had to set it down for a few days was because I think that I went at it too aggressively. The plot here is secondary. The correct way of reading History is to let it flow over you, to accept the things you are told as they occur, and not to work too hard to find the plot. It’s there, but it’s very direct in a way that made me almost miss the subtleties; I am not used to having the actual plot laid so bare before me, because in this case it is not strictly the plot that’s important. It’s the little details: Brockmeier brings back the idea of small memories, the every day details, being the ones that stick, and it is the small details that come together to make the portraits of his characters so rich and full, and what gets at the story that is his true purpose.

Even the smallest secondary characters in History are lovingly crafted and fascinating to read about. There are the “main” characters, of course, Laura and a handful of people immediately connected to her, but there is also a little girl who greedily stuffs a candy stick into her mouth so she won’t have to share. And a doorman who keeps a silver crucifix around his neck. And a man who considers the city to be heaven, because after his suicide he found his wife and daughter there. The way that Brockmeier gets the passing descriptions to stick in your head is masterful.

The Brief History of the Dead is a worthwhile read, if you don’t mind having to work a little harder at a novel. Kevin Brockmeier is one of those rare authors that trusts his reader enough not to give them everything; instead, he places tantalizing morsels of personality and memory in front of you, trusting you to piece them together into his envisioned whole. Or maybe it’s a personalized puzzle, meant to mean something different to everyone. Either way, it’s worth every effort that you care to give it.